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ANIMATION RETARGET AND RIGGING
The procedure for transferring animation from one skeleton to another is called “retargeting”. You will need to transfer the animation from our animated skeleton to your character's skeleton, so we have recorded video instructions for you about the retargeting process in the most popular programs.

If your character does not have a skeleton, then the first thing you need to do is to create a skeleton and attach a 3D model of your character to it. This process is called “rigging”. Especially for you, we have recorded instructions on how to do automatic rigging in the AccuRIG program:
ACCURIG

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BLENDER

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UNREAL ENGINE 5

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AUTODESK MAYA

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CINEMA 4D

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    AUTO-RIGGING + RETARGET
  • ACCURIG
  • RETARGET
  • BLENDER
  • UNREAL ENGINE 5
  • autodesk maya
  • cinema 4d
Still have questions? Visit the Help section, or write to us at info@animmade.com or on Telegram!